![]() ![]() ![]() Mörk Borg Cult: Heretic adds in a whole bunch more content to underline that, things like ‘Seeds of a Cvlt’ which gives you a series of quick, easy to use tables, perfect for building up a new religious collective on the fly. ![]() As such, you’ll be wading knee-deep through waste, rot and desperation, but if you can successfully do that then there’s a lot of raw, dangerous power to be found. Mörk Borg requires that you acknowledge that you probably won’t make it out of the session whole, especially not if you push your luck. It’s pretty clear from the outset that nobody gets to do that unless they’re replacing the dead with an equally sinister, selfish or broken individual. I don’t think anybody plays through Mörk Borg expecting to defeat a god and save the world, or topple the withered, corrupted remains of the world’s rulers and replace them. Mörk Borg Cult: Heretic isn’t a case of the creators doubling down, or kicking the world while it’s down, it adds a lot of depth and options, and gives a few really cool ideas on how you can continue to exist, or perish, within Mörk Borg‘s brutal setting. Mörk Borg had a big theme of hopelessness running through it, and it subsequently turned a lot of classic fantasy-setting RPG tropes on their head The gods aren’t around and occasionally benevolent, they’re obsessed with death and going to eat the world Its world wasn’t a functional society, pushing back against beastly creatures, nope, the world is corrupt and broken, and there are no bastions of help, only hubs of destitution Society doesn’t persist and recover from poisonous governance, it withers and writhes in its final death throes. Cults, curses and a couple of campaigns, Mörk Borg Cult: Heretic is a supplemental zine that brings together some community-created content to deepen Mörk Borg including some useful tables and ready-to-play scenarios. ![]()
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